September 07, 2007

Some interesting stuff about the Broken Finger Dungeon

Midnight started a thread not too long ago about how the bosses weren't spawning in the Broken Finger Dungeon. Well, it's not necessarily about how the bosses weren't spawning. It's more about how you're paying extra to get access to premium content and not receiving all the content. Naturally, this upsets those players who regularly go.

Both FujiQ and OneEye had some information on the matter. Quite a few players have asked that the timer count only when you are in the dungeon. FujiQ responded on that.

FujiQ posted in Broken Finger Dungeon: The Ingenious Scam? (Page 2)
We've been asked if the BF dungeon worked so that the 8 hours only counted for time spent in the dungeon but the way the game is architected keeps us from being able to do that.

Lara Orcsplitter responded to this and asked why a second NPC couldn't be added to stop the timer. Perhaps this can be looked into. But I keep thinking that people would still complain because they forgot to talk to this NPC.

A real shocker (at least to some people) came in the form of OneEye's input on the content there.

OneEye posted in Broken Finger Dungeon: The Ingenious Scam? (Page 3):
BF was designed as a 1 hour experience, if the dungeon was changed to a in-dungeon experience, the timer would be reduced accordingly.

So what we're really getting for 15 tokens is the ability to experience "everything" in approximately 8 opportunities. In reality, it's probably more along the lines of a little over 6 times. It's almost like getting 15 pulls at the nickel slots except the jackpot is some exclusive items.

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